CS 61A - Spring 08 - TheStructure and Interpretation of Computer Programs Instructor Brian Harvey Introduction to programming and computer science. This course exposes students to techniques of abstraction at several levels: (a) within a programming language, using higher-order functions, manifest types, data-directed programming, and message-passing; (b) between programming languages, using functional and rule-based languages as examples. It also relates these techniques to the practical problems of implementation of languages and algorithms on a von Neumann machine. There are several significant programming projects, programmed in a dialect of the LISP language. www.cs.berkeley.edu
Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts
Wednesday, February 13, 2013
CS 61A Lecture 1: Functional Programming I
CS 61A Lecture 1: Functional Programming I Tube. Duration : 48.62 Mins.
CS 61A - Spring 08 - TheStructure and Interpretation of Computer Programs Instructor Brian Harvey Introduction to programming and computer science. This course exposes students to techniques of abstraction at several levels: (a) within a programming language, using higher-order functions, manifest types, data-directed programming, and message-passing; (b) between programming languages, using functional and rule-based languages as examples. It also relates these techniques to the practical problems of implementation of languages and algorithms on a von Neumann machine. There are several significant programming projects, programmed in a dialect of the LISP language. www.cs.berkeley.edu
CS 61A - Spring 08 - TheStructure and Interpretation of Computer Programs Instructor Brian Harvey Introduction to programming and computer science. This course exposes students to techniques of abstraction at several levels: (a) within a programming language, using higher-order functions, manifest types, data-directed programming, and message-passing; (b) between programming languages, using functional and rule-based languages as examples. It also relates these techniques to the practical problems of implementation of languages and algorithms on a von Neumann machine. There are several significant programming projects, programmed in a dialect of the LISP language. www.cs.berkeley.edu
Tuesday, February 5, 2013
How to Record a Song - Part 3: Programming Drums and Percussion
How to Record a Song - Part 3: Programming Drums and Percussion Tube. Duration : 6.97 Mins.
Line 6's Propellerhead Product Specialist Matt Piper shows you how to program beats in part 3 of his "How to Record a Song" series. The software used in this video was Record Reason Duo by Propellerhead. That product has since been replaced by Reason 6. Reason 6 has everything you see in the video plus powerful new features including three new effects devices and thousands of new presets, sounds, and loops. Here are links to all the videos in this series: How to Record a Song -- Part 1: Set Up youtu.be How to Record a Song -- Part 2: Recording Guitar and Bass youtu.be How to Record a Song -- Part 3: Programming Drums and Percussion youtu.be How to Record a Song -- Part 4: Keyboards and Editing youtu.be How to Record a Song -- Part 5: Vocals and Pitch Correction youtu.be How to Record a Song -- Part 6: Mixing and Mastering youtu.be And here is a link to the entire playlist of Propellerhead videos by Matt Piper at line6movies: www.youtube.com
Line 6's Propellerhead Product Specialist Matt Piper shows you how to program beats in part 3 of his "How to Record a Song" series. The software used in this video was Record Reason Duo by Propellerhead. That product has since been replaced by Reason 6. Reason 6 has everything you see in the video plus powerful new features including three new effects devices and thousands of new presets, sounds, and loops. Here are links to all the videos in this series: How to Record a Song -- Part 1: Set Up youtu.be How to Record a Song -- Part 2: Recording Guitar and Bass youtu.be How to Record a Song -- Part 3: Programming Drums and Percussion youtu.be How to Record a Song -- Part 4: Keyboards and Editing youtu.be How to Record a Song -- Part 5: Vocals and Pitch Correction youtu.be How to Record a Song -- Part 6: Mixing and Mastering youtu.be And here is a link to the entire playlist of Propellerhead videos by Matt Piper at line6movies: www.youtube.com
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